The narrative mystery part of the game is communicated well. After reading the game description I know exactly what I'm getting into. No running and gunning here, just a slow creepy investigation into family secrets.
I like the screenshots, really feels like you are hunting ghosts or something. Would like to see a different layout in one of them, maybe show the inventory UI? Or what it looks like when you are reading a journal for more clues?
I like that it's a hidden object horror game. I personally haven't seen many of that combination so it's intriguing to me. As a side note I think the UI could be smaller.
Since we're looking around a tight space for clues the timer could possibly get in the way.
Decreasing it's size (if the game did exist lmao) would potentially help with that
Wait what? Why did grandpa keep a monster in his shed??? Let it be free :"(
I really like how simple and tight the gameplay loop is, but I'd also love to see an example of clues that grandpa left behind in the screenshots to have a better idea of what kind of stuff grandpa got himself into. Is it the occult? Is it some fantasy stuff?
I really liked this game! The horror elements did a great job of adding tension to the hidden objects and puzzle sections! Kind of reminded me of FNAF. I've never been this stressed in a hidden object game before! The story was also pretty interesting!
This game is alright but not worth playing DO NOT RECOMMEND At first the game is fun but I quickly ends as the gameplay becomes a little bit redundant. Find the sequences of clues in time before you die. I although the storyline is interesting, the pacing of a hide-and-seek game is a little odd, if you don't find a clue, it can slow down the momentum of gameplay. The monster adds a layer of excitement, but once you figure it out mechanically how it works, the monster become easily counterable, predictable and doesn't seem very much of a challenge.
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Really interesting aesthetic and nice feature list, a pretty fun game!
The narrative mystery part of the game is communicated well. After reading the game description I know exactly what I'm getting into. No running and gunning here, just a slow creepy investigation into family secrets.
I like the screenshots, really feels like you are hunting ghosts or something. Would like to see a different layout in one of them, maybe show the inventory UI? Or what it looks like when you are reading a journal for more clues?
Great concept though, nice job!
Grandpa needed some cleaning 101 lectures..
Great aesthetics! it seems to be a very unique idea and I would be intrigued to see how it plays out!
I like that it's a hidden object horror game. I personally haven't seen many of that combination so it's intriguing to me. As a side note I think the UI could be smaller.
Since we're looking around a tight space for clues the timer could possibly get in the way.
Decreasing it's size (if the game did exist lmao) would potentially help with that
Wait what? Why did grandpa keep a monster in his shed??? Let it be free :"(
I really like how simple and tight the gameplay loop is, but I'd also love to see an example of clues that grandpa left behind in the screenshots to have a better idea of what kind of stuff grandpa got himself into. Is it the occult? Is it some fantasy stuff?
10/10 would scream WHERE'S THE CLOCK again
I really liked this game! The horror elements did a great job of adding tension to the hidden objects and puzzle sections! Kind of reminded me of FNAF. I've never been this stressed in a hidden object game before! The story was also pretty interesting!
Overall, short and sweet!
This game is alright but not worth playing
DO NOT RECOMMEND
At first the game is fun but I quickly ends as the gameplay becomes a little bit redundant. Find the sequences of clues in time before you die. I although the storyline is interesting, the pacing of a hide-and-seek game is a little odd, if you don't find a clue, it can slow down the momentum of gameplay. The monster adds a layer of excitement, but once you figure it out mechanically how it works, the monster become easily counterable, predictable and doesn't seem very much of a challenge.